Procedural Generation
Originally started as an assignment for my Game AI class, this demo features procedural terrain generation using Perlin noise along with other influences like falloff maps.
Controls:
C - Toggle Mouse
WASD - Movement
Shift - Sprint
Space - Move up
Left-Ctrl - Move down
Escape - Open Camera Settings
| Status | In development |
| Category | Other |
| Platforms | HTML5, Windows |
| Author | Benjamin Politzer |
| Made with | Unity |
Download
Download
Windows Exe Version 59 MB

Leave a comment
Log in with itch.io to leave a comment.