Procedural Generation
Originally started as an assignment for my Game AI class, this demo features procedural terrain generation using Perlin noise along with other influences like falloff maps.
Controls:
C - Toggle Mouse
WASD - Movement
Shift - Sprint
Space - Move up
Left-Ctrl - Move down
Escape - Open Camera Settings
Status | In development |
Category | Other |
Platforms | HTML5, Windows |
Author | benjamin.politzer |
Made with | Unity |
Download
Download
Windows Exe Version 59 MB
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